


Hi, I’m Fabio!
I’m a Game Designer from Italy with a diploma in Game Design.
I’ve worked on and published two games, partecipated in teams, developed projects independently, and taken part in numerous game jams. I also teach and mentor designers.
I bring experience in 3D art, C#, and game engines.
Every game begins with a seed. I nurture its core systems so everything else can grow with purpose.

















"A narrative puzzle-adventure where players use Juna’s power to “Listen” to every object, uncovering story clues and solving audio-driven puzzles.
Worked with a 20-person team as Game Director, designing the game’s core systems, puzzles, and world-building.
Released on Steam on December 28, 2024."
"A precision platformer with a twist: dying is the core mechanic. Includes a varied open map, a challenging main boss and three distinct endings.
Solo-developed, designing gameplay, levels, art, marketing, and connecting everything myself.
Released on Steam on June 26, 2025."
"A physics-based tower defense where players drag bricks to build and defend a tower against waves of enemies, featuring both story and arcade modes.
Game Director and main designer, responsible for the core mechanics and overall concept.
Created for GMTK 2024, placed 126th out of 7,500+ entries."




































































































































David Cage
Team Photo
Half Away Conference
Svilupparty 2024
Half Away at BeComics
RadioAmatore
Better Half Team
Billy Basso & Dan Adelman
Game Collection
Glen Schofield
Glen Schofield
Rovereto Comics 2025
MonfalCon 2025
Rovereto Comics 2025
Lorenzo Scattorin
Demo Day
Game Jam Tutor
Game Jams
GGJ 2025
GGJ 2025



































