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Hi, I’m Fabio!

I’m a Game Designer from Italy with a diploma in Game Design.

I’ve directed and published two games, led teams, developed projects independently, and taken part in numerous game jams. I also teach and mentor designers.

I also bring experience in 3D art, C#, and game engines.

Every game begins with a seed. I nurture its core systems so everything else can grow with purpose.

Hi, I’m Fabio!

I’m a Game Designer from Italy with a diploma in Game Design.

I’ve directed and published two games, led teams, developed projects independently, and taken part in numerous game jams. I also teach and mentor designers.

I also bring experience in 3D art, C#, and game engines.

Every game begins with a seed. I nurture its core systems so everything else can grow with purpose.

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"A narrative puzzle-adventure where players use Juna’s power to “Listen” to every object, uncovering story clues and solving audio-driven puzzles.

Led a 20-person team as Game Director, designing the game’s core systems, puzzles, and world-building.

Released on Steam on December 28, 2024."

"A precision platformer with a twist: dying is the core mechanic. Includes a varied open map, a challenging main boss and three distinct endings.

Solo-developed, designing gameplay, levels, art, marketing,  and connecting everything myself.

Released on Steam on June 26, 2025."

"A physics-based tower defense where players drag bricks to build and defend a tower against waves of enemies, featuring both story and arcade modes.

Game Director and main designer, responsible for the core mechanics and overall concept.

Created for GMTK 2024, placed 126th out of 7,500+ entries."

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"A narrative puzzle-adventure where players use Juna’s power to “Listen” to every object, uncovering story clues and solving audio-driven puzzles.

Led a 20-person team as Game Director, designing the game’s core systems, puzzles, and world-building.

Released on Steam on December 28, 2024."

"A precision platformer with a twist: dying is the core mechanic. Includes a varied open map, a challenging main boss and three distinct endings.

Solo-developed, designing gameplay, levels, art, marketing, and connecting everything myself.

Released on Steam on June 26, 2025."

"A physics-based tower defense where players drag bricks to build and defend a tower against waves of enemies, featuring both story and arcade modes.

Game Director and main designer, responsible for the core mechanics and overall concept.

Created for GMTK 2024, placed 126th out of 7,500+ entries."

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Game Design

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