black and white bed linen
black and white bed linen

Hey, I’m Fabio.

I’m a 22-year-old game designer from Italy, with a diploma in Game Design from Padua.

I’ve directed and published two games, with experience as both a solo developer and a team lead. I’ve also taken part in many game jams, always pushing creativity and collaboration.

In my free time, I’m a completionist gamer who loves exploring every corner of a game world.

Hey, I’m Fabio.

I’m a 22-year-old game designer from Italy, with a diploma in Game Design from Padua.

I’ve directed and published two games, with experience as both a solo developer and a team lead. I’ve also taken part in many game jams, always pushing creativity and collaboration.

In my free time, I’m a completionist gamer who loves exploring every corner of a game world.

This section highlights the breadth of my game design work, from flagship projects to experimental concepts.

The first three titles are my most significant achievements, each with a dedicated page that illustrates design methodology, key challenges, and concrete results.

Beyond these, a selection of side projects and prototypes shows versatility and creative exploration, with links to their itch.io pages.

The section concludes with two complete Game Design Documents for fictional titles, showcasing my ability to deliver structured, professional-grade documentation.

"A narrative puzzle-adventure where players use Juna’s power of Resonance to “Listen” to objects and solve puzzles.

Led a 40-person team as Game Director; the game combines Audio-Driven puzzles with an immersive story.

Released on Steam on December 28, 2024."

"A precision platformer with a twist: dying is the core mechanic. Features a varied open map, a challenging boss and three distinct endings.

Solo-developed; the game combines punishing precision platforming with an open-map design and the Redrop mechanic.

Released on Steam on June 26, 2025."

"A physics-based tower defense where players drag bricks to build and defend a tower against waves of enemies.

Features both story and arcade modes, combining strategic building with arcade action.

Created for GMTK 2024, ranking 126th out of 7,500+ entries."

This section highlights the breadth of my game design work, from flagship projects to experimental concepts.

The first three titles are my most significant achievements, each with a dedicated page that illustrates design methodology, key challenges, and concrete results.

Beyond these, a selection of side projects and prototypes shows versatility and creative exploration, with links to their itch.io pages.

The section concludes with two complete Game Design Documents for fictional titles, showcasing my ability to deliver structured, professional-grade documentation.

A short first-person puzzle game made for Global Game Jam 2025.        

Led the team and Co-Created Core and Side mechanics.

Built the level, integrating models, shaders and all interactive elements.

A small strategy game first built in one day for a jam, then refined over a month.

Designed and balanced the core mechanics with all parameters and values, while also implementing art and programming supporting systems.

Sclero is a jam game made in just 5 hours.

Designed and balanced the core mechanics with all parameters and values, while also implementing art and programming supporting systems

A Top-Down puzzle game made for GMTK Jam 2025.

Led the team, originated game concept, and designed the core mechanic.

Implemented art, level design, collaborating with designers to align puzzles with the game’s vision.

A 300-page GDD for a fictional third-person narrative puzzle-adventure, aimed at developing my design and narrative skills.

A dark reimagining of Hansel and Gretel. Blends the atmosphere of ICO with the surreal horror of Alice: Madness Returns.

The document details narrative design, puzzle design, achievements, art and music direction, marketing strategy, publishing, and budgeting, providing a complete blueprint for production.

A chaotic side-scrolling party game aimed at developing my game design skills in all fields.

The document details narrative design, puzzle design, achievements, art and music direction, marketing strategy, publishing, and budgeting, providing a complete blueprint for production.

Game Design

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