


Hey, I’m Fabio.
I’m a 22-year-old game designer from Italy, with a diploma in Game Design from Padua.
I’ve directed and published two games, with experience as both a solo developer and a team lead. I’ve also taken part in many game jams, always pushing creativity and collaboration.
In my free time, I’m a completionist gamer who loves exploring every corner of a game world.




A short first-person puzzle game made for Global Game Jam 2025.
Led the team and Co-Created Core and Side mechanics.
Built the level, integrating models, shaders and all interactive elements.
A small strategy game first built in one day for a jam, then refined over a month.
Designed and balanced the core mechanics with all parameters and values, while also implementing art and programming supporting systems.
Sclero is a jam game made in just 5 hours.
Designed and balanced the core mechanics with all parameters and values, while also implementing art and programming supporting systems
A Top-Down puzzle game made for GMTK Jam 2025.
Led the team, originated game concept, and designed the core mechanic.
Implemented art, level design, collaborating with designers to align puzzles with the game’s vision.
A 300-page GDD for a fictional third-person narrative puzzle-adventure, aimed at developing my design and narrative skills.
A dark reimagining of Hansel and Gretel. Blends the atmosphere of ICO with the surreal horror of Alice: Madness Returns.
The document details narrative design, puzzle design, achievements, art and music direction, marketing strategy, publishing, and budgeting, providing a complete blueprint for production.
A chaotic side-scrolling party game aimed at developing my game design skills in all fields.
The document details narrative design, puzzle design, achievements, art and music direction, marketing strategy, publishing, and budgeting, providing a complete blueprint for production.






























