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Hi, I’m Fabio!

I’m a 22-year-old developer from Italy, with a diploma in Game Design.

I’ve directed and published two games, with experience as both a solo developer and a team lead. I’ve also taken part in many game jams.

A perfectionist gamer since age 4, the kind of kid who had to explore every corner, understand every system, and push every mechanic to its limit. That same passion and curiosity now drives my work everyday.

Hi, I’m Fabio!

I’m a 22-year-old game developer from Italy, with a diploma in Game Design.

I’ve directed and published two games, with experience as both a solo developer and a team lead. I’ve also taken part in many game jams with great results.

A perfectionist gamer since age 4, the kind of kid who had to explore every corner, understand every system, and push every mechanic to its limit. That same passion and curiosity now drives my work everyday.

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"A narrative puzzle-adventure where players use Juna’s power of Resonance to “Listen” to objects and solve puzzles.

Led a 20-person team as Game Director; the game combines Audio-Driven puzzles with an immersive story.

Released on Steam on December 28, 2024."

"A precision platformer with a twist: dying is the core mechanic. Features a varied open map, a challenging boss and three distinct endings.

Solo-developed; Learned to plan, organize, and connect gameplay, level design, and art seamlessly.

Released on Steam on June 26, 2025."

"A physics-based tower defense where players drag bricks to build and defend a tower against waves of enemies.

Features both story and arcade modes, blending strategy and action.

Created for GMTK 2024, ranking 126th out of 7,500+ entries."

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"A narrative puzzle-adventure where players use Juna’s power of Resonance to “Listen” to objects and solve puzzles.

Led a 20-person team as Game Director; the game combines Audio-Driven puzzles with an immersive story.

Released on Steam on December 28, 2024."

"A precision platformer with a twist: dying is the core mechanic. Features a varied open map, a challenging boss and three distinct endings.

Solo-developed; Learned to plan, organize, and connect gameplay, level design, and art seamlessly.

Released on Steam on June 26, 2025."

"A physics-based tower defense where players drag bricks to build and defend a tower against waves of enemies.

Features both story and arcade modes, blending strategy and action.

Created for GMTK 2024, ranking 126th out of 7,500+ entries."

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Game Design

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